Bass and Bluegill Game

07-Dec-2015 9:10 AM | Michael Brand (Administrator)

Listed below is a game suggested by Doug Darr, of the Aquatic Resources Education Association (AREA).  

I would love to get the Scouts feedback on its effectiveness at the Cub Scout, Boy Scout and Venturing Level. 

Next time you meet with your Scouts, suggest to your unit leadership to run the game at the next meeting.

Have the Scouts evaluate the game, and provide us feedback.

Thanks and have fun!


Materials: Have pieces of paper or other tokens representing food or energy.  Six tokens per player are plenty.

Play Area: Define the boundaries for the game including safe baselines and "bases" that can be tables, chairs, or anything students can go to and touch or step on without being hurt.

Goal: Get the most food tokens.

Game: Let some participants pretend they are bass; the rest are bluegill.  Bass are in the middle of the playing field. Bluegill start at an end line with one token.  

As bluegill go from one end line and back across the starting baseline, they receive another piece of food (token) from the leader.

If a bass catches a bluegill, the bass get all the food from the bluegill, and the bass takes the bluegill back to the starting baseline (digestion).  The bluegill gets one food token from the leader and may play again.

When a bluegill freezes, the bass is not sure it is food and won't eat it - doesn't see it.  If a bluegill is moving, it can be caught. 

Bases where bluegill cannot be eaten are used to show how bass and bluegill hang around cover. Vary the number and size of bases.

Vary the number of bass to show that in a water body with lots of bluegill, bass and bluegill are less likely to hang around cover.  Where bass are abundant, both the bass and bluegill tend to hang around cover.

Address: 8 Forest Oak Ct, St. Louis, Missouri 63026

Phone: 314-477-8120

E-Mail: Michael Brand

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